![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well. First FCTV commercial of the year is done (after much procrastination)
Well. Done is the wrong word. It's roughly timed and I'm tired of working on it, so I will probably call it good enough.
Here's a PlayBlast of it from Maya. (About 90K Quicktime)
Some of the timing is a little long; I'll trim that down in a more friendly program like Premiere. Also, only the stuff inside the green box will be displayed on the TV screen (and things like the little XYZ indicator won't be displayed, of course, and it will be rendered a bit better.
The idea was a simple-objects character so she's deliberately abstracted. Simple polygon shapes (except her arms which are extruded polygons) No mouth, etc.
Sometime in the near future I'm going to re-read the IK Man tutorial and then look at some free rigs from online and learn how to rig a character properly as her rig stinks something awful. :)
I should also learn how to do pose-to-pose clip editing as this is done more or less straight-ahead (and it shows) and that makes it incredibly difficult to go and adjust things later.
Anyhow, critique away! I probably won't change much but I will apply critique information to future projects. :)
EDIT: I guess I should add some more walls and potted plants and the like.
Well. Done is the wrong word. It's roughly timed and I'm tired of working on it, so I will probably call it good enough.
Here's a PlayBlast of it from Maya. (About 90K Quicktime)
Some of the timing is a little long; I'll trim that down in a more friendly program like Premiere. Also, only the stuff inside the green box will be displayed on the TV screen (and things like the little XYZ indicator won't be displayed, of course, and it will be rendered a bit better.
The idea was a simple-objects character so she's deliberately abstracted. Simple polygon shapes (except her arms which are extruded polygons) No mouth, etc.
Sometime in the near future I'm going to re-read the IK Man tutorial and then look at some free rigs from online and learn how to rig a character properly as her rig stinks something awful. :)
I should also learn how to do pose-to-pose clip editing as this is done more or less straight-ahead (and it shows) and that makes it incredibly difficult to go and adjust things later.
Anyhow, critique away! I probably won't change much but I will apply critique information to future projects. :)
EDIT: I guess I should add some more walls and potted plants and the like.
(no subject)
Date: 2004-12-29 03:32 am (UTC)It's looking good too.. though.. one thing I noticed is that her arm motion as she raises it to her chin looks a bit odd. Her wrist seems to be moving in a straight line rather than in a more natural arc.
(no subject)
Date: 2004-12-29 05:30 am (UTC)I bought Maya 5 over a year ago, ran through the tutorials and felt I was doing reasonably well and then I took a class in it and really didn't connect with the instructor. So I put it away again and this is the first thing I've done in about a year.
In the meanwhile, I've improved enough at 2D that I'm finding myself more and more reluctant to really study 3D. I find drawn and stop-motion a lot more enjoyable to do.
On the other hand, I sometimes get ideas in my head that I want to animated in 3D so I try to learn it for those ideas. Anyhow, it's fun to work in a variety of media.
Also, I think I'm finally getting the hang of how and when to set keyframes in 3D. That's been the part that causes most of the trouble.
(no subject)
Date: 2004-12-29 05:53 am (UTC)Oh well.. as you say, variety is a lot of fun and there are many other projects that demand my time and that I do have the skills for. ^_^