Classwork

Oct. 24th, 2007 11:40 pm
pasithea: glowing girl (Default)
[personal profile] pasithea
These are supposed to be 15-minute exercises. Most of them are probably closer to 20 and then I went and fixed textures on a lot of them as a second 15-minute exercise. All of them are done using default lighting.
















(no subject)

Date: 2007-10-25 08:38 am (UTC)
From: [identity profile] ff00ff.livejournal.com
Hehe. I remember making little things like this when I was learning 3d. I totally fell out of love with it when my favorite instructor got an actual animation job and left, and instead we got this arrogant little prick of a guy who basically lorded his 3D skillz over everyone and really mocked students in class for errors they made. argh.

Anyway, what I'm trying to say is that I know the pain of revolving/lofting curves to make vases/glasses on checkerboard backgrounds. Are you up to putting bones inside the hand and rigging them up with IK so you can easily make it skitter across a table top like in the Adams family?

(no subject)

Date: 2007-10-25 02:55 pm (UTC)
From: [identity profile] shizouka.livejournal.com
When I stopped over at a local amiga users group many years ago, the animations group had to insist, "No more Mirrored balls over checkered floors!"

I so wanted to be able to make them just so I could make a checkered ball over a mirrored floor.. hehe..

(no subject)

Date: 2007-10-25 03:38 pm (UTC)
From: [identity profile] dv-girl.livejournal.com
I've got a sign that says that (and has a picture) on the door to my studio. In class at one time I was laughing maniacally because I had a chrome sphere being bounced up and down by a rolling checkered plane rendering in _real time_ on my computer. Only my instructor understood why it was so damned funny.

(no subject)

Date: 2007-10-26 01:23 am (UTC)
From: [identity profile] shizouka.livejournal.com
Hmm... I should revisit some of my POVray stuff now that I have a lot more complex math in my head to deal with.

(no subject)

Date: 2007-10-25 03:22 pm (UTC)
From: [identity profile] postrodent.livejournal.com
So not crappy, these are perfectly good 'sketches' to my eye. What are you using to make the organic forms like the hand and the tapir, patch editing, mesh editing? Making anything but machines seems to be impossible for me, I just curl up in terror like a slug in saltwater.

(no subject)

Date: 2007-10-25 03:46 pm (UTC)
From: [identity profile] dv-girl.livejournal.com
Those are polygon extrudes/tweaks that have had a smooth or smooth-proxy applied to them. The humanoid figure and the guitar body, you'll notice have a transparent squared off skin. That's the actual polygon model and the gray is the smooth-proxy model.

I really think that NURBS patch modeling makes prettier stuff overall but lots of people have done lots of really nice stuff with polygon modeling.

(no subject)

Date: 2007-10-25 04:17 pm (UTC)
ext_646: (Default)
From: [identity profile] shatterstripes.livejournal.com
That's pretty damn nice-looking stuff for 15-30 minutes beating against the program!

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