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Woman at Market
I thought it might be nice to just put up an image without any commentary to be judged entirely on appearance instead of my comments about it. Of course, I couldn't really do that, so I put my comments under a cut.
So... This took for freakin' ever. I think I started it back in November. I guess in part I got delayed by work a lot and I started feeling like I really didn't like the way this drawing was coming out. I started off doing the main character all in gradient meshes and texture effects and pattern brushes and other kinds of pain and madness. Lots of clipping masks and transparencies and pretty much every single doodad, bell, and whistle in Illustrator. I realized that it was looking like something done with a basic blinn shader in 3D and it seemed like I was doing a tremendous amount of work drawing this to get an effect that I might as well generate in 3D. If I did it in 3D, I'd at least have a model I could animate with or something and it wouldn't take as long as this was taking.
So I started procrastinating on it and doing little bits here and there when I felt like it.
Tonight I decided I really need to just bear down and finish it. In the end I think it came out okay. It's an odd style, not as bad as I'd felt it was earlier in the project, but it's definetely not my favourite style either and at somewhere aroudn 40hrs of work time, this method was just too darned slow for me to really want to use a lot.
All in all, I like Alice a lot better. She's a similar style but sticks with simple gradients and way fewer transparent layers. The end result on the character modeling is similar and the time it takes is drastically less.
(no subject)
Date: 2006-01-04 06:16 pm (UTC)