Beating the Bunny
Apr. 5th, 2003 08:58 pmI am beating this bunny. It will not be an unfinished project and it will no longer eat all of my time.
I figured out the thing with the hands a few days ago and start and end key frames, but then began procrastinating on it. This bunny project has lived long past it's life expectancy. Usually when I get this frustrated with a project I cut my losses and move on toa better project, but this one has other people involved in it so I have to finish it. I hate the bunny. I loathe the bunny, but the bunny will not beat me. (Am I sounding psychotic here)
I have about 30 frames to go to complete the bunny now. Then I can move on. I should be able to knock out 30 frames in about an hour (They're pretty simple frames, just facial close-ups) then I just have to ink all the new work I've pencil-tested and I canf inally for honest and real pass the bunny off to
centauress for ink and paint. There's a little video editing at the end, but that should be a nice change-up.
I've disliked this animation project more than any other I've ever done. In fact, all the others have been fun. This one was just a mess (Mostly because of the staticness of the shots due to not the best planning on my part with the video synch up) On the other hand, I feel like I've moved a lot closer to being a real animator because of it. A few minutes ago, I pencil-tested a Close-up of the two characters holding hands, then the girl suddenly pulling hers away. I GOT IT RIGHT THE FIRST TIME! Animated on 1's, it has poise, tension, and drama, their hands interact, there's good screen direction motion, the poses are strong, AND I finally got around the stupid jump-cut versus a weak pose problem. HANDS! I animated HANDS at full-screen 10 fields! At the start of this project I could barely DRAW hands, let alone go in close on them, show two people's hands interacting, or animate them! I feel like I can probably animate just about anything now! :D
In other animation news, (I know, I'm obsessed and this is all I ever talk about) I'm not 100% sure yet but I'm probably going to pass on the compound. I really don't have a spare $150... Well, I do, but I'd rather spend it on clothes. Also, I was offered a (broken) animation disc and I got to thinking that it would be easy to buy/find a crappy scanner like an old Mostek or something and take the optical glass out of it and build a lightweight compound onto an animation disk. I don't actually need a huge amount of motion capability since I can do most of that on the computer. I just need to flatten my cels for photography and hold the weight of a tiny digital camera. So... This is looking like a better path, perhaps, though I'm still pretty tempted by the 'real' animation stand. I'm going to go price the rest of the materials I'd need tomorrow.
I figured out the thing with the hands a few days ago and start and end key frames, but then began procrastinating on it. This bunny project has lived long past it's life expectancy. Usually when I get this frustrated with a project I cut my losses and move on toa better project, but this one has other people involved in it so I have to finish it. I hate the bunny. I loathe the bunny, but the bunny will not beat me. (Am I sounding psychotic here)
I have about 30 frames to go to complete the bunny now. Then I can move on. I should be able to knock out 30 frames in about an hour (They're pretty simple frames, just facial close-ups) then I just have to ink all the new work I've pencil-tested and I canf inally for honest and real pass the bunny off to
I've disliked this animation project more than any other I've ever done. In fact, all the others have been fun. This one was just a mess (Mostly because of the staticness of the shots due to not the best planning on my part with the video synch up) On the other hand, I feel like I've moved a lot closer to being a real animator because of it. A few minutes ago, I pencil-tested a Close-up of the two characters holding hands, then the girl suddenly pulling hers away. I GOT IT RIGHT THE FIRST TIME! Animated on 1's, it has poise, tension, and drama, their hands interact, there's good screen direction motion, the poses are strong, AND I finally got around the stupid jump-cut versus a weak pose problem. HANDS! I animated HANDS at full-screen 10 fields! At the start of this project I could barely DRAW hands, let alone go in close on them, show two people's hands interacting, or animate them! I feel like I can probably animate just about anything now! :D
In other animation news, (I know, I'm obsessed and this is all I ever talk about) I'm not 100% sure yet but I'm probably going to pass on the compound. I really don't have a spare $150... Well, I do, but I'd rather spend it on clothes. Also, I was offered a (broken) animation disc and I got to thinking that it would be easy to buy/find a crappy scanner like an old Mostek or something and take the optical glass out of it and build a lightweight compound onto an animation disk. I don't actually need a huge amount of motion capability since I can do most of that on the computer. I just need to flatten my cels for photography and hold the weight of a tiny digital camera. So... This is looking like a better path, perhaps, though I'm still pretty tempted by the 'real' animation stand. I'm going to go price the rest of the materials I'd need tomorrow.
(no subject)
Date: 2003-04-05 09:46 pm (UTC)And whether it would work to dremel out a circle in Paka's drafting, with a clear plug for animation work, the solid original plug for drafting and sink holes to put peg bar and clips into.
Or nawwwwww.
(no subject)
Date: 2003-04-05 09:47 pm (UTC)*blushes*