Animation Press Gang
Apr. 1st, 2003 10:20 pmThis post is really for Paka, Perlandria, and Centauress, but any input from anyone else is more than welcome.
This is my guide to trying to start a no-budget animation group I started writing it for us but then made it more general as there is a group of people on AFF who keep saying they should collaborate and do an animation project together, so I shared it with them.
I think an important first goal we should make is setting a finite length to weekly meetings. I also want to go on record saying I don't think I'm qualified to take the Production role, nor Director, and Jonathan is probably a better candidate for senior animator. I'm best as a secondary animator and maybe sound mixing and compositing. Dunno what roles everyone wants, that's something we can figure out at the meeting.
I also put together a first-few-meetings-to-do list but it is probably overly ambitious and a little vague and most likely skips a lot of stuff. that's why we need that Grumpy Gnome role filled ASAP. Anyhow, looking foreward to seeing you all. :)
-Sammi
This is my guide to trying to start a no-budget animation group I started writing it for us but then made it more general as there is a group of people on AFF who keep saying they should collaborate and do an animation project together, so I shared it with them.
I think an important first goal we should make is setting a finite length to weekly meetings. I also want to go on record saying I don't think I'm qualified to take the Production role, nor Director, and Jonathan is probably a better candidate for senior animator. I'm best as a secondary animator and maybe sound mixing and compositing. Dunno what roles everyone wants, that's something we can figure out at the meeting.
I also put together a first-few-meetings-to-do list but it is probably overly ambitious and a little vague and most likely skips a lot of stuff. that's why we need that Grumpy Gnome role filled ASAP. Anyhow, looking foreward to seeing you all. :)
-Sammi
(no subject)
Date: 2003-04-01 11:19 pm (UTC)