Problem Solved, Problem Created
Mar. 31st, 2003 01:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I spent my hour of lunchtime drawing hands, and finally figured out where I was going wrong. It wasn't that I couldn't draw the hands in that position. I was drawing them, over and over again and getting the same unsatisfactory result. Finally, it dawned on my walnut of a brain. It's not the hands that are wrong, it's the camera angle. It's just a very WEAK point of view and it doesn't convey the emotion I was trying to evoke. It needs to be from a lower angle to maximize the effect of pulling back, and I need to be drawing the side the thumbs are on, not the side the pinkies are on. The thumb is VITAL for displaying the depth and tension of the pose. I can make a very emotional and frightened hand from 180 degrees opposite of where I was drawing from.
*sigh* The problem is, that doesn't help me any. I can't do that shot. It completely reverses the screen direction and it would make for a terrible edit. ;-; I don't know what to do. Either I have a really weak dramatic pose, or I have a really confusing edit. I can't really even add more reaction shots to rotate the camera around where that's okay because its several fast edits and it would make the scene spin and that'd be bad too. ;-;
*sigh* maybe If I go straight from behind her hand and do some careful shading on the thumb I can make it work. :/ I guess this is a good lesson for things to look out for during storyboarding. I wonder if all animators learn this stuff the hard way or if I'm just a dummy? :/ ... I think the straight from behind shot will work... I'll try it.
*sigh* The problem is, that doesn't help me any. I can't do that shot. It completely reverses the screen direction and it would make for a terrible edit. ;-; I don't know what to do. Either I have a really weak dramatic pose, or I have a really confusing edit. I can't really even add more reaction shots to rotate the camera around where that's okay because its several fast edits and it would make the scene spin and that'd be bad too. ;-;
*sigh* maybe If I go straight from behind her hand and do some careful shading on the thumb I can make it work. :/ I guess this is a good lesson for things to look out for during storyboarding. I wonder if all animators learn this stuff the hard way or if I'm just a dummy? :/ ... I think the straight from behind shot will work... I'll try it.
(no subject)
Date: 2003-03-31 02:53 pm (UTC)Is it bad to use a left handed grab (since I think the thumbs may be on the other side)?
I dunno. Here, have some more sodee! Good Animator.