Complete Control
Jan. 30th, 2009 09:12 amMeh. I've already done a round of pissing people off this week. Why not go for broke and alienate all my friends.
elfs linked to this article, and honestly, it's one I couldn't agree with more. http://www.roughtype.com/archives/2009/01/complete_contro_1.php Guitar Hero is one of those things that really just totally baffles me. If I'm going to learn to 'play' music, I may as well grab a real guitar and learn to play that. (And in fact, I do practice guitar, flute, and keyboard) Sure, each of these are FAR more complex and difficult to learn than mashing keys in a video game, and certainly I can never look forward to being 'the absolute best' at any of them. In fact, I'm not even at a level where I'm keen to torture my friends with my playing. BUT learning stuff is fun and well... As the article said... For me, it's all about opening possibilities.
Sorry if I'm really down on this whole creator vs consumer thing lately. Perhaps I should spend less time blithering away on LJ and more time creating stuff myself.
Sorry if I'm really down on this whole creator vs consumer thing lately. Perhaps I should spend less time blithering away on LJ and more time creating stuff myself.
(no subject)
Date: 2009-01-30 06:33 pm (UTC)I also want more complicated systems to interact with when I'm playing a video game - I want to have more of an illusion to plot my own course than these music performance games give you. I am aware that most of that is just an illusion and that someone could point out that there's just as much memorization and pattern-playing in, say, R-Type or Ikaruga as there is in Guitar Hero or Rock Band - but it feels different to me as I get to engage a constant decision loop of 'which way do I go to dodge these bullets' along with the pattern-playback of 'okay, chain here, move over, chain here, now for that smart-bomb'. Paying high-speed Simon feels too much like the kind of work we should hand off to a robot.