Animation Madness!
Nov. 15th, 2006 10:14 pmDecided to join in the Artist Ambush on FM this evening. For those not familiar, basically the person running it gives you a topic and you have 30 minutes to draw your interpretation of it.
Because I'm a total flaming spaz, I generally tend to animate my entry instead of a single drawing just because it's good work.
This week, I did it on paper and photo'd it on my animation stand. Result was pretty cool. My timing on holds is off a lot. I always screw up holds, but the rest was pretty darned good for 30 minutes.
Photographing took longer than the time for scanning though (partly because my stand was buried under junk) so I ended up as an after-ambush entry. (Fine with me. I don't play to win anymore anyhow. :)
So anyhow, Blackears wanted to put it on the page but because I'd done a layered exposure, the drawings were very noisy and didn't compress well, though I did get this REALLY COOL 4-color GIF trying to reduce it! Click to see! (WARNING: 600K)
Eh, so anyhow, since everyone was making such a fuss, I decided to give it a super-quick tracing job in ToonBoom and export it to a whopping 44K .swf (I also finished out the story) Anyhow, here's the end result on the ambush page with the other entries
http://kitfox.com/ambush/20061115/ambush_20061115.html
Because I'm a total flaming spaz, I generally tend to animate my entry instead of a single drawing just because it's good work.
This week, I did it on paper and photo'd it on my animation stand. Result was pretty cool. My timing on holds is off a lot. I always screw up holds, but the rest was pretty darned good for 30 minutes.
Photographing took longer than the time for scanning though (partly because my stand was buried under junk) so I ended up as an after-ambush entry. (Fine with me. I don't play to win anymore anyhow. :)
So anyhow, Blackears wanted to put it on the page but because I'd done a layered exposure, the drawings were very noisy and didn't compress well, though I did get this REALLY COOL 4-color GIF trying to reduce it! Click to see! (WARNING: 600K)
Eh, so anyhow, since everyone was making such a fuss, I decided to give it a super-quick tracing job in ToonBoom and export it to a whopping 44K .swf (I also finished out the story) Anyhow, here's the end result on the ambush page with the other entries
http://kitfox.com/ambush/20061115/ambush_20061115.html