Bouncey things
Apr. 8th, 2004 01:47 pmAfter a couple YEARS of trying to draw the same stupid scene, I think I finally got it right and knocked it out in about an hour last night.
The scene is the opening sequence for a super-short Persimmon cartoon titled, 'Sonic Boom'. It's a Z-axis bounce into the scene. Jumping with a flowing bushy squirrel tail from head-on was giving me all kinds of trouble, and I finally figured out what it was.
I had been being lazy, attempting to draw it as a loop rather as a sequence, so my takeoffs and landings always needed to happen at the same spot and it was just never coming out right. Last night, I drew my background, dropped down a series of near-parabolas and started with a tiny speck in the background, and animated bounces into the foreground, each one getting bigger. _SOUNDS_ harder and is a lot more actual drawings but the result was instantly much better and now she looks like a happy bouncing squirrel instead of a derranged angry beaver doing a Backstreet Boyz dance while trampling a hat. ( http://circle.twu.net/animate/pencil/pbounce2.gif for those who don't believe this description )
So yay! Unstuck! Teach me to be lazy!
On a total tangent, I've been exploring PuzzleBox. Sasamui is proving very challenging to play convincingly, but very (fun isn't the right word) interesting to play. A very demanding character though. I am definetely going to need to come up with something less intensive.
I admit I'm actually sort of fascinated with the bubbledolls. They are way way way outside the range of things I normally play being as how I tend to be somewhat dour and prudish for the most part. Persimmon is bright and shiney so I can do that part, but bright shiney and totally uninhibited? Dunno. It seems like an interesting idea. I guess first I'll need to learn more about them though. For instance, where the word 'bubbledoll' comes from and what it actually means. I get the general idea but the reference would be handy. :)
The scene is the opening sequence for a super-short Persimmon cartoon titled, 'Sonic Boom'. It's a Z-axis bounce into the scene. Jumping with a flowing bushy squirrel tail from head-on was giving me all kinds of trouble, and I finally figured out what it was.
I had been being lazy, attempting to draw it as a loop rather as a sequence, so my takeoffs and landings always needed to happen at the same spot and it was just never coming out right. Last night, I drew my background, dropped down a series of near-parabolas and started with a tiny speck in the background, and animated bounces into the foreground, each one getting bigger. _SOUNDS_ harder and is a lot more actual drawings but the result was instantly much better and now she looks like a happy bouncing squirrel instead of a derranged angry beaver doing a Backstreet Boyz dance while trampling a hat. ( http://circle.twu.net/animate/pencil/pbounce2.gif for those who don't believe this description )
So yay! Unstuck! Teach me to be lazy!
On a total tangent, I've been exploring PuzzleBox. Sasamui is proving very challenging to play convincingly, but very (fun isn't the right word) interesting to play. A very demanding character though. I am definetely going to need to come up with something less intensive.
I admit I'm actually sort of fascinated with the bubbledolls. They are way way way outside the range of things I normally play being as how I tend to be somewhat dour and prudish for the most part. Persimmon is bright and shiney so I can do that part, but bright shiney and totally uninhibited? Dunno. It seems like an interesting idea. I guess first I'll need to learn more about them though. For instance, where the word 'bubbledoll' comes from and what it actually means. I get the general idea but the reference would be handy. :)